
• Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. Driven by the dreams of an insane demon prince, bizarre cultists known as the Cagewrights scheme from ancient tunnels beneath the volcano, stoking it once more to terrible life. To prevent their agenda, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?
• From new DBD publisher Paizo Publishing!

by Scott Lynch
Lynch builds his city of Camorr with the same layered intrigue and hidden dangers lurking beneath a merchant metropolis that Decker uses in Cauldron—but he adds a heist-narrative structure that keeps you constantly discovering new angles on the conspiracy. Where Shackled City escalates toward apocalyptic threats, Lynch keeps the tension intimate and personal, making you care desperately about a small group navigating a corrupt urban underworld.
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by Patrick Rothfuss
Rothfuss shares Decker's love of detailed magic systems and a world where ancient powers lurk just beyond understanding, but he tells his story through a protagonist reflecting on how he learned to navigate both academia and genuine danger. If you enjoyed piecing together the Cageworks' motivations and the deeper lore of Cauldron, you'll appreciate how Rothfuss layers his worldbuilding—each revelation about the Lethani or the Chandrian recontextualizes what came before.
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by China Miéville
This is my curveball for you—it's a noir detective novel, not a fantasy adventure, but it shares Shackled City's obsession with a city as a character with its own terrible logic. Miéville's two overlapping cities separated by willful ignorance create the same sense of hidden layers and impossible geography that makes Cauldron fascinating, except the mystery here is epistemological rather than martial. If you loved unraveling how Cauldron's various factions and dungeons fit together, you'll be captivated by a mystery where the rules of reality itself are the puzzle.
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by Jack Vance
Published in 1950, Vance's collection predates modern D&D but essentially *created* the aesthetic that Shackled City draws from—decadent cities, ancient magic, and the sense that civilization is built atop forgotten wonders. His prose is baroque and strange in ways that feel almost alien now, and his approach to magic as something memorized and exhausted each day influenced how tabletop gaming thinks about spellcasting. Reading this is like visiting the grandfather of the world you just adventured through.
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